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30 October 2013

Assassin's Creed IV Black Flag - Xbox 360



Edition: Standard
  • EXPLORE AN OPEN WORLD FILLED WITH OPPORTUNITIES: Discover the most diverse Assassin's Creed world ever created. From Kingston to Nassau, explore 50 unique locations where you can live the life of a pirate.
  • BECOME THE MOST FEARED PIRATE IN THE CARIBBEAN: Command your ship, the Jackdaw, and strike fear in all who see her. Plunder and pillage to upgrade the Jackdaw with ammunition and equipment needed to fight off enemy ships.
  • MULTIPLAYER EXPERIENCE: Play with your friends in the ruthless and critically acclaimed multiplayer experience. Choose from an eclectic cast of characters from the Golden Age of Pirates and fight to the death in exotic locations.
  • A BRASH REBEL ASSASSIN: Become Edward Kenway, a charismatic yet brutal pirate captain, trained by Assassins. Edward can effortlessly switch between the Hidden Blade of the Assassin's Order and all new weaponry including four flintock pistols and dual cutlass swords.
  • EXPERIENCE THE GRITTY REALITY BEHIND THE PIRATE FANTASY: Stand amongst legendary names such as Blackbeard and Benjamin Hornigold, as you establish a lawless Republic in the Bahamas and relive the truly explosive events that defined the Golden Age of Pirates.

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Product Description

Platform: Xbox 360 | Edition: Standard

From the Manufacturer

Assassin's Creed® IV Black Flag™

It is 1715. Pirates rule the Caribbean and have established a lawless pirate republic. Among these outlaws is a fearsome young captain named Edward Kenway. His exploits earn the respect of pirate legends like Blackbeard, but draw him into an ancient war that may destroy everything the pirates have built.

Key Game Features

A BRASH REBEL ASSASSIN
Become Edward Kenway, a charismatic yet brutal pirate captain, trained by Assassins. Edward can effortlessly switch between the Hidden Blade of the Assassin's Order and all new weaponry including four flintlock pistols and dual cutlass swords.

EXPLORE AN OPEN WORLD FILLED WITH OPPORTUNITIES
Discover the most diverse Assassin's Creed® world ever created. From Kingston to Nassau, explore 50 unique locations where you can live the life of a pirate including:
  • Loot underwater shipwrecks
  • Assassinate enemies in blossoming cities
  • Hunt for rare animals in untamed jungles
  • Search for treasure in lost ruins
  • Escape to hidden coves
BECOME THE MOST FEARED PIRATE IN THE CARIBBEAN
Command your ship, the Jackdaw, and strike fear in all who see her. Plunder and pillage to upgrade the Jackdaw with ammunition and equipment needed to fight off enemy ships. The ship's improvements are critical to Edward's progression through the game. Attack and seamlessly board massive galleons, recruit sailors to join your crew and embark on an epic and infamous adventure.

EXPERIENCE THE GRITTY REALITY BEHIND THE PIRATE FANTASY
Stand amongst legendary names such as Blackbeard and Benjamin Hornigold, as you establish a lawless Republic in the Bahamas and relive the truly explosive events that defined the Golden Age of Pirates.

MULTIPLAYER EXPERIENCE
Play with your friends in the ruthless and critically acclaimed multiplayer experience. Choose from an eclectic cast of characters from the Golden Age of Pirates and fight to the death in exotic locations.
It is 1715. Pirates rule the Caribbean and have established a lawless pirate republic. Among these outlaws is a fearsome young captain named Edward Kenway. His exploits earn the respect of pirate legends like Blackbeard, but draw him into an ancient war that may destroy everything the pirates have built.

Product Details

 

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00BMFIXT2
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: October 29, 2013
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (14 customer reviews)

Xbox 360 E 250GB Kinect Holiday Value Bundle

Xbox 360 250GB Kinect Holiday Value Bundle

Edition: 250GB Kinect Holiday Value Bundle
  • Xbox 360 E 250 GB console with Kinect: The Xbox 360 console is sleek and quiet, with a stylish design that will be the centerpiece of your home entertainment system.
  • Includes three amazing games: Kinect Sports: Season Two, Kinect Adventures, Forza Horizon
  • Warranty: One year limited warranty on console (90 days on accessories)
  • Xbox 360 Wireless Controller: This award-winning, high-performance wireless controller features the Xbox Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet to allow you to play all over your living room!
  • 1 Month Xbox Live Gold membership: Xbox Live brings a whole world of entertainment possibility right to your Xbox 360. Play with friends online, and watch streaming movies and TV from Xbox Video and Netflix, all in crystal-clear HD. You?ll find loads of your favorite music from Last.fm right on the best screen in the house. With this Bundle, you get 1 month of Xbox Live Gold included at no additional cost.
The Xbox 360 250GB Kinect Holiday Value Bundle features three great games: Kinect Sports: Season Two, Kinect Adventures, and Forza Horizon. It also includes one month of Xbox Live Gold membership. Wi-Fi is built-in for easier connection to the world of entertainment on Xbox Live, where HD movies and TV stream in an instant.1 Xbox 360 is more games, entertainment and fun. Controller-free gaming means full body play. Kinect responds to how you move. So if you have to kick, then kick. If you have to jump, then jump. You already know how to play. All you have to do now is to get off the couch.
Xbox 360 250GB Kinect Holiday Value Bundle

Key Features

  • Xbox 360 E Console: The Xbox 360 console is sleek and quiet, with a stylish design that will be the centerpiece of your home entertainment system.
  • Kinect Sensor: Controller-free gaming means full body play. Kinect responds to how you move. So if you have to kick, then kick. If you have to jump, then jump. You already know how to play. All you have to do now is to get off the couch.
  • Xbox 360 250GB Hard Drive: The internal 250GB hard drive allows you to save your games and store television shows, movies, music, pictures, trailers, levels, demos, and other content available from Xbox Live Marketplace.
  • Built-in Wi-Fi: The Xbox 360 has 802.11n Wi-Fi built in for a faster and easier connection to Xbox Live. Download or stream HD movies, TV episodes, and games from Xbox Live Marketplace in 1080p and 5.1 surround sound from anywhere in the house.2
  • Xbox 360 Wireless Controller: This award-winning, high-performance wireless controller features the Xbox Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet to allow you to play all over your living room!
  • Xbox 360 Composite A/V cable: Use your Xbox 360 on standard-definition televisions using this connection over traditional composite connectors. Play high-quality audio with the included stereo connector.
  • 1 Month Xbox Live Gold Membership: Xbox Live brings a whole world of entertainment possibility right to your Xbox 360. Play with friends online, and watch streaming movies and TV from Xbox Video and Netflix, all in crystal-clear HD. You’ll find loads of your favorite music from Last.fm right on the best screen in the house. With this Bundle, you get 1 month of Xbox Live Gold included at no additional cost.3

Games Included

Kinect Sports: Season Two: Kinect Sports: Season Two sprints out of the box at full speed, taking full advantage of the revolutionary Kinect technology and its latest exciting features like in-game voice commands4 and enhanced motion tracking. Bringing the family together, and introducing Challenge Play to Xbox Live and living rooms worldwide, Kinect Sports: Season Two harnesses the power of friendly competition to provide a more immersive experience for everyone from casual players to top-notch athletes and hardcore sports fans.

Kinect Adventures: Kinect Adventures is a full-featured Kinect game where you and your friends will explore the world – and beyond – through 20 active adventures to achieve the ultimate reward: Expert Adventurer status! Jump, duck and dodge your way through roaring rapids and challenging obstacle courses. Use your skills to save a leaky underwater laboratory. Get creative by showing off and sharing your accomplishments online with Photo Moments and Living Statues. The spirit of adventure awaits!

Forza Horizon: Forza Horizon is the ultimate “get in the car and go” action racing game. Combining the legendary Forza Motorsport authenticity with a killer music festival vibe, Forza Horizon takes freedom of the open road to the next level. Explore vast and diverse driving playgrounds. Team up or compete with friends and rivals online.5 Show off your stylish driving and become the star of the world’s most rocking motorsport party.6
  1. Media content sold separately. Xbox Live Gold membership and/or additional requirements apply for some Xbox Live features. See xbox.com/live. 
  2. 1080p HD available with select media content; requires HDMI cable, HDCP compliant 1080p display. 1080p HD streaming and 5.1 surround sound requires minimum 4 mbps internet connection.
  3. Broadband Internet required (sold separately). Games, add-ons, and media content sold separately. Additional subscriptions and/or and requirements apply for some Xbox Live features (such as Netflix). See xbox.com/Live.
  4. Kinect voice functionality only available in supported locales and languages. See http://support.xbox.com/kinect/speech-recognition.
  5. Online multiplayer requires Xbox Live Gold memberhsip (sold separately). 
  6. Download Forza Horizon with Xbox Live. 9 GB storage required. Download card inside.

Product Details

 

Edition: 250GB Kinect Holiday Value Bundle
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00FATRKLI
  • Product Dimensions: 13 x 12 x 7 inches ; 5 pounds
  • Media: Video Game
  • Release Date: October 1, 2013
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (7 customer reviews)

Battlefield 4 [Download]



Battlefield 4 is the genre-defining action blockbuster made from moments that blur the line between game and glory. Fueled by the next-generation power and fidelity of Frostbite 3, Battlefield 4 provides a visceral, dramatic experience unlike any other.

Only in Battlefield can you demolish the buildings shielding your enemy. Only in Battlefield will you lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory.

In addition to its hallmark multiplayer, Battlefield 4 features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad's struggle to find its way home.

There is no comparison. Immerse yourself in the glorious chaos of all-out war, found only in Battlefield.

Requires Origin Client to activate.

System Requirements:
Minimum Requirements:
  • Supported OS: WINDOWS VISTA SP2 32-BIT (WITH KB971512 PLATFORM UPDATE)    
  • Processor: AMD ATHLON X2 2.8 GHZ / INTEL CORE 2 DUO 2.4 GHZ
  • RAM: 4 GB
  • Hard Disk: 30 GB
  • Video Card: AMD RADEON HD 3870 / NVIDIA GEFORCE 8800 GT GRAPHICS x MEMORY: 512 MB
Recommended Requirements:
  • Supported OS: WINDOWS 8 64-BIT
  • Processor: AMD SIX-CORE CPU / INTEL QUAD-CORE CPU
  • RAM: 8 GB
  • Hard Disk: 30 GB
  • Video Card: AMD RADEON HD 7870 / NVIDIA GEFORCE GTX 660 - GRAPHICS MEMORY: 3 GB 

Special Offers and Product Promotions

Platform: PC Download | Edition: Standard
  • Order "Battlefield 4" and receive a bonus Battlepack. This contains a combination of new weapon accessories, dog tags, knives, XP boosts, and character customization items for use when "Battlefield 4" launches later this year. We will send you a promotional code via email within two days after your order ships with redemption instructions. Offer valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Limited to one per customer order. Amazon reserves the right to change or terminate this promotion at any time.

Product Details

 

Platform: PC Download | Edition: Standard
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B00BXONG7G
  • Release Date: October 26, 2013
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (40 customer reviews)

Call of Duty: Ghosts - Xbox 360



The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.
Outnumbered and outgunned, but not outmatched.

Welcome to Call of Duty: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.
Ten years after a devastating mass event, the nation's borders and the balance of global power have been redrawn forever. A superpower no more, its economy and government in ashes, the country's once-mighty military struggles to stave off complete collapse.

As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.

Fueling this boldly reimagined Call of Duty universe, the franchise's ambitious new next-gen engine delivers stunning levels of immersion and performance all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

The Introduction of a New Next-Gen Engine:
Call of Duty's new next-gen engine ushers in an unprecedented level of innovation, delivering stunning and lifelike characters, gorgeously rendered environments, and authentic real-world animations, all brought to life by advanced lighting systems and visual effects that redefine forever the signature standards Call of Duty fans have come to expect from the critically-acclaimed series.

A New Call of Duty Universe:
For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and locales in a world unlike any that Call of Duty has explored before.

The Next Generation of Multiplayer:
Armed with a new next gen engine, Call of Duty: Ghosts redefines the franchise's hallmark multiplayer experience. Dynamic maps bring earthquakes, floods, and user-initiated events that fundamentally alter the flow and strategy of every fight. Also, with unparalleled character customization, players have total control to tailor-make their soldier. These are just two of the many innovations going into the Call of Duty: Ghosts multiplayer experience.

Product Details

 

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I098JE
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: November 5, 2013

Things That Matter: Three Decades of Passions, Pastimes and Politics



From America’s preeminent columnist, named by the Financial Times the most influential commentator in the nation, the long-awaited collection of Charles Krauthammer’s essential, timeless writings.
 
A brilliant stylist known for an uncompromising honesty that challenges conventional wisdom at every turn, Krauthammer has for decades daz­zled readers with his keen insight into politics and government. His weekly column is a must-read in Washington and across the country. Now, finally, the best of Krauthammer’s intelligence, erudition and wit are collected in one volume.

Readers will find here not only the country’s leading conservative thinker offering a pas­sionate defense of limited government, but also a highly independent mind whose views—on feminism, evolution and the death penalty, for example—defy ideological convention. Things That Matter also features several of Krautham­mer’s major path-breaking essays—on bioeth­ics, on Jewish destiny and on America’s role as the world’s superpower—that have pro­foundly influenced the nation’s thoughts and policies. And finally, the collection presents a trove of always penetrating, often bemused re­flections on everything from border collies to Halley’s Comet, from Woody Allen to Win­ston Churchill, from the punishing pleasures of speed chess to the elegance of the perfectly thrown outfield assist.

With a special, highly autobiographical in­troduction in which Krauthammer reflects on the events that shaped his career and political philosophy, this indispensible chronicle takes the reader on a fascinating journey through the fashions and follies, the tragedies and triumphs, of the last three decades of American life.

Editorial Reviews

Author One-on-One: Charles Krauthammer and Dana Perino

In this Amazon One-to-One, Charles Krauthammer and Dana Perino discuss Dr. Krauthammer’s new book Things That Matter: Three Decades of Passions, Pastimes, and Politics. Charles Krauthammer is a Pulitzer Prize-winning syndicated columnist, political commentator and physician. Dana Perino is a Former White House Press Secretary who worked with President George W. Bush, contributor and co-host of The Five on FOX News. She is a long-time friend and fan of Charles Krauthammer.

Dana Perino: Your new book covers three decades of your writings, divided into 16 chapters, and grouped into categories of the things that have mattered to you in your life. As you reviewed your body of work, were you surprised by anything that you had written? Did you ever think, “I can’t believe I ever thought that”?

Charles Krauthammer: No real surprises—I find that I agree with myself a lot—except for my enthusiastic review of Independence Day. Though I might've been unduly swayed by seeing the premiere with my son, then ten, who announced after the showing that he would see the movie every week for the rest of his life.

DP: The thing that has mattered most to you is your family. Your book opens with a column that could be called “a two-hankie job.” How hard is it to write about the people that you love, to give people a glimpse into your personal life? 

CK: I didn’t become a writer to write about myself. In fact, I don't even like using the word "I" in writing an opinion column, let alone a personal one. The only times I really have written about my own life is when it had a purpose outside myself, such as honoring a person, perhaps a friend or mentor, of extraordinary character.

DP: As a long-time fan of yours, there are some of your columns that I remember reading, and where I was when I read it, and how I said to my husband, “That’s exactly what I was thinking!” Do you know when a column is going to be a hit? 

CK: Quite the opposite. I'm always amazed how wrong I am. A column that I think will sink like a stone might catch on like wildfire. Others that I'm proud and smug about as I submit for publication, leave no trace. Which is why I'm a writer, not a publisher. I wasn't made for marketing.

DP: The original essay you penned for Things That Matter is like an award-winning exhibit of your heart and mind. What will readers learn about you that they may not have known? 

CK: How improbable my life story is. I still wake up simply amazed how I've ended up where I am, mostly by serendipity and sheer blind luck. I started out as a doctor. I ended as a writer. And that's the least of the stunning twists and turns that have defined my life—which I write about, for the first time, in the introductory essay to Things That Matter.

DP: You have become a must-read and a must-see on television news programs. Parents shush their children when you’re about to speak. On the rare Friday when you don’t have a column or when you’re not on Special Report with Bret Baier, your mom gets calls of “Where is Charles?” Disappointment hangs heavy over your fans. But who are your weekly must-reads? 

CK: George Will. David Brooks. Mickey Kaus. And for that happy half of every year—April through October—the (daily) box score of the Washington Nationals.

DP: Do you think that your training as a psychiatrist has given you an advantage when observing people in politics? 

CK: Actually, no. Psychiatry has everything to say about mental illness, very little to say about ordinary life. It offers no magical formulas for understanding human behavior beyond what any lay person can see. Although I do like to joke that there's not much difference in what I do today as a political analyst in Washington from what I used to do as a psychiatrist in Boston—in both lines of work, I deal every day with people who suffer from paranoia and delusions of grandeur. The only difference is that the paranoids in Washington have access to nuclear weapons.

DP: You wrote a column on September 12, 2001 that is included in Things That Matter. How difficult was that to write under the time pressure of the day, and to keep your commentary to standard column length? 

CK: Like the whole country, I was on fire with fury. I felt I simply had to write. The difficulty was less time pressure than emotional pressure—trying to suppress my feelings so I could be as analytical as possible. Sometimes that kind of writing can be disastrous. I think this one came out right.

DP: Given the mention in your essay, and because I have a gut feeling that we’re on the same page, what is your preferred style on serial commas? 

CK: With commas the rule should always be: the fewer the better. They are a scourge, a pestilence upon the land. They must be given no quarter. When you list three things, it should be written: a, b and c. If you see a comma after the "b"—call 911 immediately.

DP: Many readers may not realize that you once were a Democrat? Was it a gradual or a spectacular breakup? 

CK: Like most breakups, gradual. Like few breakups, however, without regret.

DP: You have covered politics and government since the Carter administration. Do you believe that America’s politics are too strained, too partisan, and too deranged to make meaningful progress? 

CK: Not at all. What we need is not a new politics but a new president.

DP: What do you think will be the things that matter 20–30 years from now? 

CK: The things that really matter, as I try to explain in the introductory essay—the cosmic questions of origins and meaning, the great achievements of science and art, the great mysteries of creation and consciousness—shall always be with us. Thirty years from now, 300 years from now. I hope that one contribution of this book will be to provide some illumination on these wondrous mysteries and achievements.

DP: If you had a magic wand and could get the U.S. federal government to do three things, what would be your top priorities? 

CK: Abolish the income tax code with its staggeringly intrusive and impenetrable provisions and replace it with a clean consumption tax.
Get out of the race business and return the country to the colorblind vision of Martin Luther King.
Kill the penny.

Review

"Usually thought of as a conserva-tive, this syndicated columnist has won both the left-wing People for the American Way’s First Amendment Award and the right-wing Bradley Foundation’s first $250,000 Bradley Prize. Readers of all political persuasions will find plenty here that’s thought-provoking and worthwhile." -Pittsburg Tribune-Review

“Krauthammer’s first collection in more than 20 years is a priceless introduction to the columnist’s writing. And for those who have thrilled at the sight of a Krauthammer byline for decades, Things That Matter is a window into the master polemicist’s habits of mind, heart, and technique.” -Matthew Continetti, Commentary

“For three decades, Charles Krauthammer has enriched American political discourse with his sharply-honed analysis, humane values, and questing mind.  From personal meditations to learned examinations of history and policy, Things That Matter stands as a record of a transformative period in the American experience, and a remarkable intellect at work.” -Henry A. Kissinger

"Charles Krauthammer is not only the most influential conservative commentator in America, his writing transcends the crush of daily events and can be read, with profit, always." –David Brooks, New York Times columnist and bestselling author of The Social Animal

“Amid today's clutter of print and cacophony of broadcast commentary, Charles Krauthammer's lapidary judgments stand out, and stand the test of time. Literature has been called news that lasts. Krauthammer's columns take journalism to the level of literature.” –George F. Will, Washington Post columnist

Product Details

 

White Doves at Morning: A Novel


For years, critics have acclaimed the power of James Lee Burke's writing, the luminosity of his prose, the psychological complexity of his characters, the richness of his landscapes. Over the course of twenty novels and one collection of short stories, he has developed a loyal and dedicated following among both critics and general readers. His thrillers, featuring either Louisiana cop Dave Robicheaux or Billy Bob Holland, a hardened Texas-based lawyer, have consistently appeared on national bestseller lists, making Burke one of America's most celebrated authors of crime fiction.

Now, in a startling and brilliantly successful departure, Burke has written a historical novel -- an epic story of love, hate, and survival set against the tumultuous background of the Civil War and Reconstruction.

At the center of the novel are James Lee Burke's own ancestors, Robert Perry, who comes from a slave-owning family of wealth and privilege, and Willie Burke, born of Irish immigrants, a poor boy who is as irreverent as he is brave and decent. Despite their personal and political conflicts with the issues of the time, both men join the Confederate Army, choosing to face ordeal by fire, yet determined not to back down in their commitment to their moral beliefs, to their friends, and to the abolitionist woman with whom both have become infatuated.

One of the most compelling characters in the story, and the catalyst for much of its drama, is Flower Jamison, a beautiful young black slave befriended, at great risk to himself, by Willie and owned by -- and fathered by, although he will not admit it -- Ira Jamison. Owner of Angola Plantation, Ira Jamison is a true son of the Old South and also a ruthless businessman, who, after the war, returns to the plantation and re-energizes it by transforming it into a penal colony, which houses prisoners he rents out as laborers to replace the slaves who have been emancipated.

Against all local law and customs, Flower learns from Willie to read and write, and receives the help and protection of Abigail Dowling, a Massachusetts abolitionist who had come south several years prior to help fight yellow fever and never left, and who has attracted the eye of both Willie and Robert Perry. These love affairs are not only fraught with danger, but compromised by the great and grim events of the Civil War and its aftermath.

As in all of Burke's writings, White Doves at Morning is full of wonderful, colorful, unforgettable villains. Some, like Clay Hatcher, are pure "white trash" (considered the lowest of the low, they were despised by the white ruling class and feared by former slaves). From their ranks came the most notorious of the vigilante groups, such as the Ku Klux Klan, the White League and the Knights of the White Camellia. Most villainous of all, though, are the petty and mean-minded Todd McCain, owner of New Iberia's hardware store, and the diabolically evil Rufus Atkins, former overseer of Angola Plantation and the man Jamison has placed in charge of his convict labor crews.

Rounding out this unforgettable cast of characters are Carrie LaRose, madam of New Iberia's house of ill repute, and her ship's-captain brother Jean-Jacques LaRose, Cajuns who assist Flower and Abigail in their struggle to help the blacks of the town.

With battle scenes at Shiloh and in the Shenandoah Valley of Virginia that no reader will ever forget, and set in a time of upheaval that affected all men and all women at all levels of society, White Doves at Morning is an epic worthy of America's most tragic conflict, as well as a book of substance, importance, and genuine originality, one that will undoubtedly come to be regarded as a masterpiece of historical fiction.


Editorial Reviews

From Publishers Weekly

Following the publication of his 11th Dave Robicheaux thriller, bestselling Burke (Bitterroot; Purple Cane Road) keeps the action in Louisiana, turning back the clock to the Civil War. Central to this brooding saga are hotheaded young idealist Willie Burke, son of a boardinghouse owner, and a beautiful slave girl named Flower Jamison. She is the illegitimate daughter of Ira Jamison, the callous owner of the infamous Angola Plantation. Flower's mother was murdered by a brutal overseer, Rufus Atkins, just after she gave birth, and Rufus has been a malevolent presence in Flower's life ever since. Secretly taught to read and write by Willie Burke, she now does laundry for the town brothel. Befriended by Abigail Dowling, a young Yankee abolitionist who is helping slaves escape the South, Flower clings to the hope that Jamison will acknowledge her as his daughter; meanwhile, Jamison has his eye on Abigail. The war gets into full swing, and Willie loses his best friend at Shiloh because of Jamison's cowardly dereliction. Wounded and left to die, Willie is saved by Abigail, who brings him home and nurses him back to health. Against her protests, he attempts to return to battle but is taken captive and-the war now over-escapes to confront racist vigilantes intent on shutting down Flower's school for ex-slaves. Burke has created a cast of strong, if somewhat stereotypical, characters; readers will warm to outspoken, irrepressible Willie as much as they deplore the evil Atkins. Although at times a bit forced, this moving morality play shows a different dimension of this gifted writer.
Copyright 2002 Reed Business Information, Inc.

From Library Journal

In a departure from his mystery novels featuring Dave Robicheaux and Billy Bob Holland, Burke describes New Iberia, LA, during the Civil War and Reconstruction. Young Willie Burke (an ancestor of the author) and two friends join the Confederate army despite their doubts about some aspects of the Cause, while in New Iberia Abigail Dowling, a nurse from Massachusetts, struggles to act on her abolitionist beliefs. Abigail befriends Flower, a young slave who has been secretly taught to read by Willie, and thus angers plantation owner Ira Jamison (Flower's owner and biological father) and his overseer. In lyrical and evocative prose, Burke depicts both the boredom and horror of army life and the injustices visited upon blacks and poor whites by the "haves" in Southern society. He starkly conveys the desperation felt by those who have no power or voice and vividly creates a sense of place and character. This novel parallels Paulette Jiles's successful Enemy Women in its literary quality and use of family stories for background, but diehard fans of Burke's mysteries may not be interested. Recommended for medium and large public libraries and where Civil War novels are popular.
--Ann Fleury, Tampa-Hillsborough Cty. P.L., FL
Copyright 2002 Reed Business Information, Inc.

From Booklist

Burke, best known as the whip-smart crime fiction writer who writes both the long-running Dave Robicheaux series and the newer Billy Bob Holland series, has a more ambitious reason for visiting the familiar turf of New Iberia, Louisiana: a Civil War epic. Drawing on his own family history as well as broader historical record, the author centers a constellation of characters around Willie Burke, a reluctant Confederate soldier who finds a skill for killing; Abigail Dowling, the abolitionist he loves; Flower, the slave girl he teaches to read; Ira Jamison, a southern aristocrat and Flower's father; and sundry friends, enemies, gunrunners, madams, and hired thugs. It's an epic filmed in tight focus, however, taking us from secession to Reconstruction at an intensely personal level. Young soldiers fight shell shock, and slaveholders search for new methods of exploitation while their former slaves struggle to find spiritual emancipation. In addition to a new theme--the power of literacy--Burke continues to explore his favorite themes, including the persistence of the past, the attraction of decent people to violence, and the ethics of protecting the weak. Despite a few literary tics, his masterful phrasing still wonderfully evokes atmosphere and action. But he also slips into cliche (one character is both left for dead and escapes from a firing squad) and dilutes his story with too-explicit interior passages and dialogue. Perhaps when Burke feels more comfortable with historical fiction, he'll find the easy rhythms and peppery notes that make the rest of his writing so great. Keir Graff
Copyright © American Library Association. All rights reserved

Review

The Washington Post Book World Violent, lyrical, and engrossing....The man has a touch of the poet in him.

About the Author

James Lee Burke, the rare winner of two Edgar Awards for best crime fiction of the year, is the author of twenty previous novels including many New York Times bestsellers, among them Purple Cane Road, Bitterroot, and Jolie Blon's Bounce, and one collection of short stories. He lives with his wife in Missoula, Montana, and New Iberia, Louisiana.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One: 1837
The black woman's name was Sarie, and when she crashed out the door of the cabin at the end of the slave quarters into the fading winter light, her lower belly bursting with the child that had already broken her water, the aftermath of the ice storm and the sheer desolate sweep of leaf-bare timber and frozen cotton acreage and frost-limned cane stalks seemed to combine and strike her face like a braided whip.
She trudged into the grayness of the woods, the male shoes on her feet pocking the snow, her breath streaming out of the blanket she wore on her head like a monk's cowl. Ten minutes later, deep inside the gum and persimmon and oak trees, her clothes strung with air vines that were silver with frost, the frozen leaves cracking under her feet, she heard the barking of the dogs and the yelps of their handlers who had just released them.
She splashed into a slough, one that bled out of the woods into the dark swirl of the river where it made a bend through the plantation. The ice sawed at her ankles; the cold was like a hammer on her shins. But nonetheless she worked her way upstream, between cypress roots that made her think of a man's knuckles protruding from the shallows. Across the river the sun was a vaporous smudge above the bluffs, and she realized night would soon come upon her and that a level of coldness she had never thought possible would invade her bones and womb and teats and perhaps turn them to stone.
She clutched the bottom of her stomach with both hands, as though holding a watermelon under her dress, and slogged up the embankment and collapsed under a lean-to where, in the summer months, an overseer napped in the afternoon while his charges bladed down the cypress trees for the soft wood Marse Jamison used to make cabinets in the big house on a bluff overlooking the river.
Even if she had known the river was called the Mississippi, the name would have held no significance for her. But the water boundary called the Ohio was another matter. It was somewhere to the north, somehow associated in her mind with the Jordan, and a black person only needed to wade across it to be as free as the children of Israel.
Except no black person on the plantation could tell her exactly how far to the north this river was, and she had learned long ago never to ask a white person where the river called Ohio was located.
The light in the west died and through the breaks in the lean-to she saw the moon rising and the ground fog disappearing in the cold, exposing the hardness of the earth, the glazed and speckled symmetry of the tree trunks. Then a pain like an ax blade seemed to split her in half and she put a stick in her mouth to keep from crying out. As the time between the contractions shrank and she felt blood issue from her womb between her fingers, she was convinced the juju woman had been right, that this baby, her first, was a man-child, a warrior and a king.
She stared upward at the constellations bursting in the sky, and when she shut her eyes she saw her child inside the redness behind her eyelids, a powerful little brown boy with liquid eyes and a mouth that would seek both milk and power from his mother's breast.
She caught the baby in her palms and sawed the cord in half with a stone and tied it in a knot, then pressed the closed eyes and hungry mouth to her teat, just before passing out.

The dawn broke hard and cold, a yellow light that burst inside the woods and exposed her hiding place and brought no warmth or release from the misery in her bones. There was a dirty stench in the air, like smoke from a drowned campfire. She heard the dogs again, and when she rose to her feet the pain inside her told her she would never outrun them.
Learn from critters, her mother had always said. They know God's way. Don't never ax Master or his family or the mens he hire to tell you the troot. Whatever they teach us is wrong, girl. Never forget that lesson, her mother had said.
The doe always leads the hunter away from the fawn, Sarie thought. That's what God taught the doe, her mother had said.
She wrapped the baby in the blanket that had been her only protection from the cold, then rose to her feet and covered the opening to the lean-to with a broken pine bough and walked slowly through the woods to the slough. She stepped into the water, felt it rush inside her shoes and over her ankles, then worked her way downstream toward the river. In the distance she heard axes knocking into wood and smelled smoke from a stump fire, and the fact that the work of the plantation went on rhythmically, not missing a beat, in spite of her child's birth and possible death reminded her once again of her own insignificance and the words Master had used to her yesterday afternoon.
"You should have taken care of yourself, Sarie," he had said, his pantaloons tucked inside his riding boots, his youthful face undisturbed and serene and without blemish except for the tiny lump of tobacco in his jaw. "I'll see to it the baby doesn't lack for raiment or provender, but I'll have to send you to the auction house. You're not an ordinary nigger, Sarie. You won't be anything but trouble. I'm sorry it worked out this way."
When she came out of the water and labored toward the edge of the woods, she glanced behind her and in the thin patina of snow frozen on the ground she saw her own blood spore and knew it was almost her time, the last day in a lifetime of days that had been marked by neither hope nor despair but only unanswered questions: Where was the green place they had all come from? What group of men had made them chattel to be treated as though they had no souls, whipped, worked from cain't-see to cain't-see, sometimes branded and hamstrung?
The barking of the dogs was louder now but she no longer cared about either the dogs or the men who rode behind them. Her spore ended at the slough; her story would end here, too. The child was another matter. She touched the juju bag tied around her neck and prayed she and the child would be together by nightfall, in the warm, green place where lions lay on the beaches by a great sea.
But now she was too tired to think about any of it. She stood on the edge of the trees, the sunlight breaking on her face, then sat down heavily in the grass, the tops of her shoes dark with her blood. Through a red haze she saw a man in a stovepipe hat and dirty white breeches ride over a hillock behind his dogs, two other mounted men behind him, their horses steaming in the sunshine.
The dogs surrounded her, circling, snuffing in the grass, their bodies bumping against one another, but they made no move against her person. The man in the stovepipe hat reined his horse and got down and looked with exasperation at his two companions. "Get these dogs out of here. If I hear that barking anymore, I'll need a new pair of ears," he said. Then he looked down at Sarie, almost respectfully. "You gave us quite a run."
She did not reply. His name was Rufus Atkins, a slight, hard-bodied man whose skin, even in winter, had the color and texture of a blacksmith's leather apron. His hair was a blackish-tan, long, combed straight back, and there were hollows in his cheeks that gave his face a certain fragility. But the cartilage around the jawbones was unnaturally dark, as though rubbed with blackened brick dust, knotted with a tension his manner hid from others.
Rufus Atkins' eyes were flat, hazel, and rarely did they contain or reveal any definable emotion, as though he lived behind glass and the external world never registered in a personal way on his senses.
A second man dismounted, this one blond, his nose wind-burned, wearing a leather cap and canvas coat and a red-and-white-checkered scarf tied around his throat. On his hip he carried a small flintlock pistol that had three hand-smoothed indentations notched in the wood grips. In his right hand he gripped a horse quirt that was weighted with a lead ball sewn inside the bottom of the deerhide handle.
"She done dropped it, huh?" he said.
"That's keenly observant of you, Clay, seeing as how the woman's belly is flat as a busted pig's bladder," Rufus Atkins replied.
"Marse Jamison says find both of them, he means find both of them, Rufus," the man named Clay said, looking back into the trees at the blood spots in the snow.
Rufus Atkins squatted down and ignored his companion's observation, his eyes wandering over Sarie's face.
"They say you filed your teeth into points 'cause there's an African king back there in your bloodline somewhere," he said to her. "Bet you gave birth to a man-child, didn't you, Sarie?"
"My child and me gonna be free. Ain't your bidness no more, Marse Rufus," she replied.
"Might as well face it, Sarie. That baby is not going to grow up around here, not with Marse Jamison's face on it. He'll ship it off somewhere he doesn't have to study on the trouble that big dick of his gets him into. Tell us where the baby is and maybe you and it will get sold off together."
When she didn't reply to his lie, he lifted her chin with his knuckle. "I've been good to you, Sarie. Never made you lift your dress, never whipped you, always let you go to the corn-breaks and the dances. Isn't it time for a little gratitude?" he said.
She looked into the distance at the bluffs on the far side of the river, the steam rising off the water in the shadows below, the live oaks blowing stiffly against the sky. Rufus Atkins fitted his hand under her arm and began to lift her to her feet.
She seized his wrist and sunk her teeth into his hand, biting down with her incisors into sinew and vein and bone, seeing his head pitch back, hearing the squeal rise from his throat. Then she flung his hand away from her and spat his blood out of her mouth.
He staggered to his feet, gripping the back of his wounded hand.
"You nigger bitch," he said.
He ripped the quirt from his friend's grasp and struck her across the face with it. Then, as though his anger were insatiable and fed upon itself, he inverted the quirt in his hand and whipped the leaded end down on her head and neck and shoulders, again and again.
He threw the quirt to the ground, squeezing his wounded hand again, and made a grinding sound with his teeth.
"Damn, I think she went to the bone," he said.
"Rufus?" the blond man named Clay said.
"What?" he answered irritably.
"I think you just beat her brains out."
"She deserved it."
"No, I mean you beat her brains out. Look. She's probably spreading her legs for the devil now," the blond man said.
Rufus Atkins stared down at Sarie's slumped posture, the hanging jaw, the sightless eyes.
"You just cost Marse Jamison six hundred dollars. You flat put us in it, Roof," Clay said.
Rufus cupped his mouth in hand and thought for a minute. He turned and looked at the third member of their party, a rodent-faced man in a buttoned green wool coat and slouch hat strung with a turkey feather. He had sores on his face that never healed, breath that stunk of decaying teeth, and no work history other than riding with the paddy rollers, a ubiquitous crew of drunkards and white trash who worked as police for plantation interests and terrorized Negroes on the roads at night.
"What you aim to do?" Clay asked.
"I'm studying on it," Rufus replied. He then turned toward the third man. "Come on up here, Jackson, and give us your opinion on something," he said.
The third man approached them, the wind twirling the turkey feather on his hat brim. He glanced down at Sarie, then back at Rufus, a growing knowledge in his face.
"You done it. You dig the hole," he said.
"You got it all wrong," Rufus said.
He slipped the flintlock pistol from Clay's side holster, cocked it, and fired a chunk of lead the size of a walnut into the side of Jackson's head. The report echoed across the water against the bluffs on the far side.
"Good God, you done lost your mind?" Clay said.
"Sarie killed Jackson, Clay. That's the story you take to the grave. Nigger who kills a white man isn't worth six hundred dollars. Nigger who kills a white man buys the scaffold. That's Lou'sana law," he said.
The blond man, whose full name was Clay Hatcher, stood stupefied, his nose red in the cold, his breath loud inside his checkered scarf.
"Whoever made the world sure didn't care much about the likes of us, did He?" Rufus said to no one in particular. "Bring up Jackson's horse and get him across the saddle, would you? Best be careful. I think he messed himself."

After she was told of her daughter's death and the baby who had been abandoned somewhere deep in the woods, Sarie's mother left her job in the washhouse without permission and went to the site where her daughter had died. She followed the blood trail back to the slough, then stood on the thawing mudflat and watched the water coursing southward toward the river and knew which direction Sarie had been going when she had finally been forced to stop and give birth to her child. It had been north, toward the river called the Ohio.
Sarie's mother and a wet nurse with breasts that hung inside her shirt like swollen eggplants walked along the banks of the slough until late afternoon. The sun was warm now, the trees filled with a smoky yellow light, as though the ice storm had never passed through Ira Jamison's plantation. Sarie's mother and the wet nurse rounded a bend in the woods, then saw footprints leading up to a leafy bower and a lean-to whose opening was covered with a bright green branch from a slash pine.
The child lay wrapped in a blanket like a caterpillar inside a cocoon, the eyes shut, the mouth puckered. The ground was soft now, scattered with pine needles, and among the pine needles were wildflowers that had been buried under snow. Sarie's mother unwrapped the child from the blanket and wiped it clean with a cloth, then handed it to the wet nurse, who held the baby's mouth to her breast and covered it with her coat.
"Sarie wanted a man-child. But this li'l girl beautiful," the wet nurse said.
"She gonna be my darlin' thing, too. Sarie gonna live inside her. Her name gonna be Spring. No, that ain't right. Her name gonna be Flower," Sarie's mother said.
Copyright © 2002 by James Lee Burke

From AudioFile

The heroes of James Lee Burke's fascinating novel of the Civil War and Reconstruction are two of his own ancestors--Robert Perry and Willie Burke, both Confederate soldiers. Willie seems to be Burke's own voice in the novel, that of a reluctant fighter torn between his opposition to slavery and his loyalty to his Louisiana home. The two men's lives intertwine with those of Abigail Dowling, an abolitionist; Flower Jamison, a slave fathered by plantation owner Ira Jamison; and Rufus Atkins, a violent overseer who finds outlets for his hatred in both eras. Will Patton captures the dialects perfectly, with a voice laced with tension even as it lingers over the smallest details. J.A.S. © AudioFile 2003, Portland, Maine-- Copyright © AudioFile, Portland, Maine

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  • File Size: 818 KB
  • Print Length: 464 pages
  • Page Numbers Source ISBN: 0743466624
  • Publisher: Simon & Schuster (November 1, 2002)
  • Sold by: Simon and Schuster Digital Sales Inc
  • Language: English
  • ASIN: B000FC0WQ0
  • Text-to-Speech: Not enabled
  • X-Ray: Enabled
  • Lending: Not Enabled

Dark Witch: Book One of The Cousins O'Dwyer Trilogy



First in the all-new Cousins O’Dwyer Trilogy

From #1 New York Times bestselling author Nora Roberts comes a trilogy about the land we’re drawn to, the family we learn to cherish, and the people we long to love…

With indifferent parents, Iona Sheehan grew up craving devotion and acceptance. From her maternal grandmother, she learned where to find both: a land of lush forests, dazzling lakes, and centuries-old legends.

Ireland.

County Mayo, to be exact. Where her ancestors’ blood and magic have flowed through generations—and where her destiny awaits.

Iona arrives in Ireland with nothing but her Nan’s directions, an unfailingly optimistic attitude, and an innate talent with horses. Not far from the luxurious castle where she is spending a week, she finds her cousins, Branna and Connor O’Dwyer. And since family is family, they invite her into their home and their lives.

When Iona lands a job at the local stables, she meets the owner, Boyle McGrath. Cowboy, pirate, wild tribal horsemen, he’s three of her biggest fantasy weaknesses all in one big, bold package.

Iona realizes that here she can make a home for herself—and live her life as she wants, even if that means falling head over heels for Boyle. But nothing is as it seems. An ancient evil has wound its way around Iona’s family tree and must be defeated. Family and friends will fight with each other and for each other to keep the promise of hope—and love—alive…

Don’t miss the next two books in the Cousins O’Dwyer Trilogy

From Booklist

With the support of her maternal grandmother, Iona Sheehan arrives in County Mayo intent on finding out more about her family’s history and legacy of magic. She has more than her share of the luck of the Irish when she meets her cousins Branna and Connor O’Dwyer on her first day. Not only do they welcome Iona into the family fold, they also don’t think she’s crazy when she tells them that she’s had dreams about an evil sorcerer named Cabhan. More than 800 years earlier their ancestress, Sorcha, the original Dark Witch, thwarted Cabhan’s plan to steal her powers, and he has been plotting his revenge ever since. After moving in with Branna and Connor and taking a job working for cranky but incredibly sexy stable owner, Boyle McGrath, Iona begins putting down roots in Ireland. But her newfound happiness may be short-lived unless she and her cousins can find a way to harness their powers and defeat Cabhan. Best-seller-extraordinaire Roberts works her own brand of literary magic as she begins a new trilogy featuring the cousins O’Dwyer. --John Charles

Review

“America’s favorite writer.”—The New Yorker

“When it comes to true romance, no one does it better than Nora.”—Booklist (starred review)

About the Author

Nora Roberts is the #1 New York Times bestselling author of more than 200 novels. She is also the author of the bestselling futuristic suspense series written under the pen name J. D. Robb. There are more than 400 million copies of her books in print.

Product Details

 

  • File Size: 2365 KB
  • Print Length: 369 pages
  • Page Numbers Source ISBN: 0749958588
  • Publisher: Berkley; Reprint edition (October 29, 2013)
  • Sold by: Penguin Group (USA) LLC
  • Language: English
  • ASIN: B00BC25992
  • Text-to-Speech: Enabled
  • X-Ray: Enabled
  • Lending: Not Enabled

Rush Revere and the Brave Pilgrims - Time-Travel Adventures with Exceptional Americans



MEET RUSH LIMBAUGH’S REALLY GOOD PAL, RUSH REVERE!

Okay, okay, my name’s really Rusty—but my friends call me Rush. Rush Revere. Because I’ve always been the #1 fan of the coolest colonial dude ever, Paul Revere. Talk about a rock star—this guy wanted to protect young America so badly, he rode through those bumpy, cobblestone-y streets shouting “the British are coming!” On a horse. Top of his lungs. Wind blowing, rain streaming. . . .

Well, you get the picture. But what if you could get the real picture—by actually going back in time and seeing with your own eyes how our great country came to be? Meeting the people who made it all happen—people like you and me?

Hold on to your pointy triangle hats, because you can—with me, Rush Revere, seemingly ordinary substitute history teacher, as your tour guide across time! “How?” you ask? Well, there’s this portal. And a horse. My talking horse named Liberty. And—well, just trust me, I’ll get us there.

We’ll begin by joining a shipload of brave families journeying on the Mayflower in 1620. Yawn? I don’t think so. 1620 was a pretty awesome time, and you’ll experience exactly what they did on that rough, dangerous ocean crossing. Together, we’ll ask the pilgrims all our questions, find out how they live, join them at the first Thanksgiving, and much more.

So saddle up and let’s ride! Our exceptional nation is waiting to be discovered all over again by exceptional young patriots—like you!

Product Details

 

  • Hardcover: 224 pages
  • Publisher: Threshold Editions (October 29, 2013)
  • Language: English
  • ISBN-10: 1476755868
  • ISBN-13: 978-1476755861
  • Product Dimensions: 8.5 x 6 x 1.1 inches

Allegiant (Divergent Trilogy)



What if your whole world was a lie?
What if a single revelation—like a single choice—changed everything?
What if love and loyalty made you do things you never expected?
The explosive conclusion to Veronica Roth's #1 New York Times bestselling Divergent trilogy reveals the secrets of the dystopian world that has captivated millions of readers in Divergent and Insurgent

Editorial Reviews

Amazon.com Review

An Amazon Best Books of the Month, October 2013: Allegiant is the book you’ve been waiting to read, have to read. It’s as brilliant as I’d hoped, maybe even more so. I’m dying to talk about the particulars, but my lips (and pen) are sealed until after the book goes on sale October 22. Check back with me then…--Seira Wilson

Review

“The next big thing.” (Rolling Stone )

“If you like Hunger Games & Twilight, then get stoked for DIVERGENT! Trust us on this—this baby is going to blow up BIG! And if you chose to remain factionless, then you’re gonna be one lonely soul.” (PerezHilton.com )

From the Back Cover

The faction-based society that Tris Prior once believed in is shattered—fractured by violence and power struggles and scarred by loss and betrayal. So when offered a chance to explore the world past the limits she's known, Tris is ready. Perhaps beyond the fence, she and Tobias will find a simple new life together, free from complicated lies, tangled loyalties, and painful memories.
But Tris's new reality is even more alarming than the one she left behind. Old discoveries are quickly rendered meaningless. Explosive new truths change the hearts of those she loves. And once again, Tris must battle to comprehend the complexities of human nature—and of herself—while facing impossible choices about courage, allegiance, sacrifice, and love.
Told from a riveting dual perspective, Allegiant, by #1 New York Times best-selling author Veronica Roth, brings the Divergent series to a powerful conclusion while revealing the secrets of the dystopian world that has captivated millions of readers in Divergent and Insurgent.

About the Author

Veronica Roth graduated from Northwestern University with a degree in creative writing. While she was a student, she often chose to work on the story that would become 'Divergent' instead of doing her homework. It was indeed a transforming choice. Now a full-time writer, Ms Roth lives near Chicago. 'Divergent' is her first novel.

Product Details

 

  • File Size: 1029 KB
  • Print Length: 549 pages
  • Page Numbers Source ISBN: 006202406X
  • Publisher: Katherine Tegen Books (October 22, 2013)
  • Sold by: HarperCollins Publishers
  • Language: English
  • ASIN: B00BD99JMW
  • Text-to-Speech: Enabled
  • X-Ray: Enabled
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John Grisham - Sycamore Row

 

John Grisham's A Time to Kill is one of the most popular novels of our time. Now we return to that famous courthouse in Clanton as Jake Brigance once again finds himself embroiled in a fiercely controversial trial-a trial that will expose old racial tensions and force Ford County to confront its tortured history.

Seth Hubbard is a wealthy man dying of lung cancer. He trusts no one. Before he hangs himself from a sycamore tree, Hubbard leaves a new, handwritten, will. It is an act that drags his adult children, his black maid, and Jake into a conflict as riveting and dramatic as the murder trial that made Brigance one of Ford County's most notorious citizens, just three years earlier.

The second will raises far more questions than it answers. Why would Hubbard leave nearly all of his fortune to his maid? Had chemotherapy and painkillers affected his ability to think clearly? And what does it all have to do with a piece of land once known as Sycamore Row?

In Sycamore Row, John Grisham returns to the setting and the compelling characters that first established him as America's favorite storyteller. Here, in his most assured and thrilling novel yet, is a powerful testament to the fact that Grisham remains the master of the legal thriller, nearly twenty-five years after the publication of A Time to Kill.

Editorial Reviews

Review

Praise for THE LITIGATORS: 'Grisham is brilliantly comic in a novel that is full of zest and brimming with memorable characters and rich storylines... The legal storylines are typically rich in social detail and instances of entertaining rascality... Away from his usual southern turf, Grisham is turned by Chicago into a more Dickensian writer, soft-hearted at times but predominantly funny... a brilliant comic set piece' The Sunday Times 'The Litigators is up there with the best of Grisham's 25 novels... vintage Grisham. [His] style is direct and the result is a superbly plotted legal thriller' Sunday Express 'The Litigators is a thrilling romp through the murky world of lawsuits and shysters - rich and poor. Packed with [Grisham's] signature twists and turns, not to mention lots of double-dealing, be careful if you're reading The Litigators on the bus, you may just miss your stop' Irish Independent

About the Author

John Grisham is the author of twenty-six novels, four novels for children, one work of non-fiction, and one collection of short stories. His works are translated into thirty-eight languages. He lives in Virginia and Mississippi.

Excerpt. © Reprinted by permission. All rights reserved.

1

They found Seth Hubbard in the general area where he had promised to be, though not exactly in the condition expected. He was at the end of a rope, six feet off the ground and twisting slightly in the wind. A front was moving through and Seth was soaked when they found him, not that it mattered. Someone would point out that there was no mud on his shoes and no tracks below him, so therefore he was probably hanging and dead when the rain began. Why was that important? Ultimately, it was not.

The logistics of hanging oneself from a tree are not that simple. Evidently, Seth thought of everything. The rope was three-quarter-inch braided natural Manila, of some age and easily strong enough to handle Seth, who weighed 160 pounds a month earlier at the doctor's office. Later, an employee in one of Seth's factories would report that he had seen his boss cut the fifty-foot length from a spool a week before using it in such dramatic fashion. One end was tied firmly to a lower branch of the same tree and secured with a slapdash mix of knots and lashings. But, they held. The other end was looped over a higher branch, two feet in girth and exactly twenty-one feet from the ground. From there it fell about nine feet, culminating in a perfect hangman's knot, one that Seth had undoubtedly worked on for some time. The noose was straight from the textbook with thirteen coils designed to collapse the loop under pressure. A true hangman's knot snaps the neck, making death quicker and less painful, and apparently Seth had done his homework. Other than what was obvious, there was no sign of a struggle or suffering.

A six-foot stepladder had been kicked aside and was lying benignly nearby. Seth had picked his tree, flung his rope, tied it off, climbed the ladder, adjusted the noose, and, when everything was just right, kicked the ladder and fell. His hands were free and dangling near his pockets.

Had there been an instant of doubt, of second-guessing? When his feet left the safety of the ladder, but with his hands still free, had Seth instinctively grabbed the rope above his head and fought desperately until he surrendered? No one would ever know, but it looked doubtful. Later evidence would reveal that Seth had been a man on a mission.

For the occasion, he had selected his finest suit, a thick wool blend, dark gray and usually reserved for funerals in cooler weather. He owned only three. A proper hanging has the effect of stretching the body, so Seth's trouser cuffs stopped at his ankles and his jacket stopped at his waist. His black wing tips were polished and spotless. His blue necktie was perfectly knotted. His white shirt, though, was stained with blood that had oozed from under the rope. Within hours, it would be known that Seth Hubbard had attended the 11:00 a.m. worship service at a nearby church. He had spoken to acquaintances, joked with a deacon, placed an offering in the plate, and seemed in reasonably good spirits. Most folks knew Seth was battling lung cancer, though virtually no one knew the doctors had given him a short time to live. Seth was on several prayer lists at the church. However, he carried the stigma of two divorces and would always be tainted as a true Christian.

His suicide would not help matters.

The tree was an ancient sycamore Seth and his family had owned for many years. The land around it was thick with hardwoods, valuable timber Seth had mortgaged repeatedly and parlayed into wealth. His father had acquired the land by dubious means back in the 1930s. Both of Seth's ex-wives had tried valiantly to take the land in the divorce wars, but he held on. They got virtually everything else.

First on the scene was Calvin Boggs, a handyman and farm laborer Seth had employed for several years. Early Sunday morning, Calvin had received a call from his boss. "Meet me at the bridge at 2:00 p.m.," Seth said. He didn't explain anything and Calvin was not one to ask questions. If Mr. Hubbard said to meet him somewhere at a certain time, then he would be there. At the last minute, Calvin's ten-year-old boy begged to tag along, and, against his instincts, Calvin said yes. They followed a gravel road that zigzagged for miles through the Hubbard property. As Calvin drove, he was certainly curious about the meeting. He could not remember another occasion when he met his boss anywhere on a Sunday afternoon. He knew his boss was ill and there were rumors he was dying, but, like everything else, Mr. Hubbard kept it quiet.

The bridge was nothing more than a wooden platform spanning a nameless, narrow creek choked with kudzu and crawling with cottonmouths. For months, Mr. Hubbard had been planning to replace it with a large concrete culvert, but his bad health had sidetracked him. It was near a clearing where two dilapidated shacks rotted in the brush and overgrowth and offered the only hint that there was once a small settlement there.

Parked near the bridge was Mr. Hubbard's late-model Cadillac, its driver's door open, along with the trunk. Calvin rolled to a stop behind the car and stared at the open trunk and door and felt the first hint that something might be out of place. The rain was steady now and the wind had picked up, and there was no good reason for Mr. Hubbard to leave his door and trunk open. Calvin told his boy to stay in the truck, then slowly walked around the car without touching it. There was no sign of his boss. Calvin took a deep breath, wiped moisture from his face, and looked at the landscape. Beyond the clearing, maybe a hundred yards away, he saw a body hanging from a tree. He returned to his truck, again told the boy to stay inside and keep the doors locked, but it was too late. The boy was staring at the sycamore in the distance.

"Stay here now," Calvin said sternly. "And don't get out of the truck."

"Yes sir."

Calvin began walking. He took his time as his boots slipped in the mud and his mind tried to stay calm. What was the hurry? The closer he got the clearer things became. The man in the dark suit at the end of the rope was quite dead. Calvin finally recognized him, and he saw the stepladder, and he quickly put the scene and the events in order. Touching nothing, he backed away and returned to his truck.

It was October of 1988, and car phones had finally arrived in rural Mississippi. At Mr. Hubbard's insistence, Calvin had one installed in his truck. He called the Ford County sheriff's office, gave a brief report, and began waiting. Warmed by the heater and soothed by Merle Haggard on the radio, Calvin gazed through the windshield, ignored the boy, tapped his fingers along with the wipers, and realized he was crying. The boy was afraid to speak.

Product Details

 

  • File Size: 1841 KB
  • Print Length: 466 pages
  • Page Numbers Source ISBN: 0385537131
  • Publisher: Doubleday (October 22, 2013)
  • Sold by: Random House LLC
  • Language: English
  • ASIN: B00CNQ7HAU
  • Text-to-Speech: Enabled
  • X-Ray: Enabled
  • Lending: Not Enabled